crypticcelery / potti
Silly chaos gremlin who likes to play around with soft- and hardware. Especially interested in thing "closer-to-metal" and anything relating to space.
Can also be seen away from the screen taking pictures or cooking vegan food.
he/they
Beitrag
Did you always want to know how immensely detailed 3D graphics make it to your screen in real-time (e.g. in video games)? Are you curious about how the underlying hardware is used to enable this?
This talk will cover the basics of (realtime) 3D rendering, including some of the underlying math. It will touch on a lot of the tricks used to add more and more visual fidelity to scenes while keeping them still quick to render. Additionally, there will be a brief overview of the specifics of graphics processing units (GPUs) and some of their quirks. At the end of this talk, you will know that everything is triangles and how a rendering pipeline works, along with a few pointers on how to dig deeper into the topic.