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DTSTART:20001029T040000
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UID:pretalx-gpn24-8ZN9MC@cfp.gulas.ch
DTSTART;TZID=CET:20260606T184500
DTEND;TZID=CET:20260606T194500
DESCRIPTION:Rust-GPU compiles (embedded) Rust to GPU shaders. You can then 
 use these shaders in the bevy game engine\, your custom wgpu render or wha
 tever else needs shaders. We'll look at how it compares to DSLs for GPU pr
 ogramming\, such as glsl\, wgsl or burn. And why are we targetting SPIR-V\
 , yet can compile to wgsl and run on the web. And if we really can compile
  ordinary rust\, what could we run on graphics cards?
DTSTAMP:20260516T163022Z
LOCATION:ZKM Vortragssaal
SUMMARY:Writing GPU shaders in Rust - Firestar99
URL:https://cfp.gulas.ch/gpn24/talk/8ZN9MC/
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